Every good SF or Fantasy story needs its monsters or aliens, but it is not enough to simply slap together something ugly and then drop it in front of the characters. To make your story believable in any setting, the monsters must feel as real as everything else. First off, the creature has to make …
Category: Writing Tips
Tips and advise for those wanting to become good storytellers.
Permanent link to this article: http://www.maldene.com/writing-tips/746
Writing Tip: Weather in Your World
If you are writing an epic that spans the globe of whatever fantasy or SF world you have created, sooner or later the subject of weather will come up. And if you do indeed have an entire world to deal with (or most enough of one) then it is not just enough to start sprinkling …
Permanent link to this article: http://www.maldene.com/writing-tips/737
Writing Tips: How to Write Fight Scenes
Fight scenes can be a two-edged sword. On the one hand they look great and exciting… visually on thew movie screen. But trying to put that on paper can very quickly end up as something like “parry, parry, thrust, oh parry” for a couple of pages. I learned very quickly tat you have to get …
Permanent link to this article: http://www.maldene.com/writing-tips/712
Writing Tips: 3 Secrets to Writing Long Novels
There are a lot of tips and strategies that people suggest and use for doing what it takes to write an epic novel, but no matter what fine point or strategy one chooses, no matter what preference one tells you or secret one has for writing that book, it really comes down to three simply …
Permanent link to this article: http://www.maldene.com/writing-tips/687
Writing Tips: Plotting Multi-Volume Epics
There’s something to be said about a good epic, the kind that spans several volumes. But for the writer, that involves a lot of planning ahead. For myself, I have written a fantasy ep;ic that spans 13 novels, 5.2 million words, and about 250 characters, as well as a smaller Sci-Fi epic at 5 novels, …
Permanent link to this article: http://www.maldene.com/writing-tips/661
Writing Tips: Messages In A Story
A lot of writers have a certain message they would like to put into a story. That is all fine and well, but it is important to remember that the story must come first. No matter how strong or important a message you may have, it will not be heard if the reader doesn’t finish …
Permanent link to this article: http://www.maldene.com/writing-tips/603
Guest Post: Epic Fantasy And Modern Mythmaking by Jeff Shanley
As part of a virtual fantasy writer tour, author Jeff Shanley has written up a guest post for my blog. He voices a few thoughts similar to the process behind my own creation of Maldene. So read on, then afterwards go to his site and read some more. Jeff’s Blog site: The Mavonduri Trilogy Official …
Permanent link to this article: http://www.maldene.com/writing-tips/566
Writing Tip: How To Design A Character
Be it any sort of fiction, a writer needs to know how to design a good character. When should you do it? How much detail should you give it? How much background? These are the questions I’m here to answer today. First, before even starting your book, and assuming you have it outlined or at …
Permanent link to this article: http://www.maldene.com/writing-tips/554
Writing Tips: Magic In Your World
Fantasy worlds have one standard prerequisite: Magic. But, how does a writer use it in his story? Is it enough to simply have the wizard do whatever needs to be done and all the writer has to do is shrug and say “It’s magic” when asked how? Everything needs a logic, it’s own internal consistency, …
Permanent link to this article: http://www.maldene.com/writing-tips/506
Permanent link to this article: http://www.maldene.com/writing-tips/501
Writing Tips: Creating Your Own Language
February 27, 2012
February 27, 2012
In the world of Fantasy and Science Fiction, one will often have a variety of alien races and cultures. Naturally, not all of such races know how to speak English (or any other Earthly language for that matter), which raises the question, should the author create a language of his own for some of these …
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